Team vs team
Use your own phones and join a team. Any teammate’s answer advances everyone. Beat the other teams on the leaderboard.


Little explorers. Big discoveries.
Follow the clues, swap ideas and discover what your family can solve together. Let curious minds lead the way, with a grown-up along for the adventure.
YOUR FAMILY’S NEXT ADVENTURE
Night falls over Melbourne, and you step out of Flinders Street Station with one thing on your mind: Esmeralda. Your niece, long believed gone, has been spotted in a city cafe by none other than Grimalkin, your black cat and loyal companion.
As a young vampire of just 200 years, you have learned to live in the shadows, walking among humans, feeding only once a year. On Halloween, of course. Now, under the safety of moonlight, your quest begins. Follow clues across Melbourne's historic streets, unravel ghostly secrets, and chase the truth through 13 real locations, from Flinders Street Station to Chinatown.
This Melbourne walking tour is unlike any other: a self-guided vampire mystery that mixes real local history, genuine ghost stories, and a family secret 50 years in the making. Walk, explore, and piece together the mystery. Made to be shared with friends, family, or familiars.
What makes this quest special
Visit Flinders Street Station, the first railway station built in Australia, and meet the ghost of fisherman George on platform 10
Learn about the infamous nude painting of Melbourne hidden in a pub, and why a 19th-century confectioner changed the city's nights forever
Discover the story of Princess Theatre's own famous ghost, and the real grave robbers of Alfred Place
Trace Esmeralda's path through 13 Melbourne locations and uncover a family mystery 50 years in the making
From people who played this quest
623 player ratings
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From your phone to the streets
Choose your pass, then open your quest in the Questo app. It guides you from the starting point.
Discover real places and their stories on foot. Stop for a coffee or a photo, then pick up where you left off.
Solve clues together and celebrate every discovery, with an adult helping along the way.
BRING YOUR WHOLE GROUP
A school trip, a team day or friends out together. Turn your next outing into a little friendly competition.
Use your own phones and join a team. Any teammate’s answer advances everyone. Beat the other teams on the leaderboard.
One player per phone. Solve clues on your own and race for the top spot on the final leaderboard.
Yes. Play together on one phone per team, or use your own phones and join the same team in the app. We recommend your own phones so everyone can take part.
Your walk, at a glance
211 Flinders St, Melbourne VIC 3000, Australia
Cohen Pl Melbourne VIC 3000 Australia
Start and finish only. Discover the stops as you play.
Along the way
The people behind the adventure
A route that brings places and playful storytelling together.
WHAT MAKES A QUEST DIFFERENT
Features and terms vary by experience. Check the details before booking.
A little clarity before you go
Mostly yes—if they like ghost stories and are okay with darker themes. The story is eerie (vampires, missing niece, grave-robbery history), but not horrifying. Best perhaps with company and in evening hours.
Romantic + thrilling. Walking with someone special down shadow-ed laneways, sharing clues, pausing for a dramatic view of the Princess Theatre or Parliament House glowing in the dark—it builds a memorable shared adventure.
Yes—night adds mood. The shadows, empty streets, and dim lighting make ghost stories creepier. If you want goosebumps, do this after sunset so the feel hits harder.
You’ll see things like the Forgotten Songs art installation in Angel Place, the Tank Stream Plaque, Brown Bear Lane mural, and the Robert Brough Memorial Fountain—all woven into the plot.
Yes. This quest starts at Flinders Street Station, then leads you through Melbourne’s atmospheric lanes at night—mystery cafés, haunted theatres, whispers of ghosts. If the moon is out, this feels like stepping into a gothic novel.
Keep exploring Melbourne
Melbourne dark-history context
Central Melbourne contains places associated with prisons, epidemics, theaters and deaths that later accumulated ghost stories. Those supernatural claims are folklore, not established evidence, and vampires belong to the quest’s original fiction. The route’s real value is the way documented urban history, local legend and the game narrative are kept distinct. Playable languages: English.