Turn your town's history into a quest people play

A quest is a self-guided walking tour and a scavenger hunt in one. Players follow clues on their phone from landmark to landmark and hear your town's real history at each stop.

Ask about a quest for your town

We build it and take care of everything. Your historians and guides are welcome to join in.

  • Named the most disruptive startup in hospitality by the UN World Tourism Organization (UNWTO)
  • Awarded by Booking.com for the impact we bring to tourism worldwide
  • Played by more than a million people in over 1,000 cities
A family group playing a quest on a historic street in Charleston, South Carolina
Charleston, SC
Two players pointing at a landmark to solve a clue
Rotterdam
Main Street in Franklin, Tennessee
Franklin

What is a quest?

  1. Walk to the first stop

    Players open the quest on their phone and the first clue sends them to the first landmark.

  2. Solve the clue on the spot

    The answer is on the building, the plaque or the statue. You have to be there to find it.

  3. Hear the story where it happened

    At every stop the town's history unfolds, written with the people who know it best.

Case study

Maryville, Tennessee: a Christmas quest through two centuries of downtown

Maryville commissioned a Christmas quest for its downtown: something families and visitors can play on Broadway any day in December, past the shops, taverns and restaurants that line the street.

Quest
A Timeless Christmas: The Twelve Gifts of Maryville
Route
15 stops on and around Broadway, starting and ending at the town's Christmas tree
Made for
Families, residents and visitors in the Christmas season
Status
Being tested on the street, launching in December

The story

Players are guided by a merchant and former mayor who knows every corner of town. Through a brass spyglass, Maryville's old buildings come back into view as they once were. Each era leaves a puzzle to solve and a gift to collect: twelve in all, across two centuries of Christmases.

What makes it different

It follows the town's founding map. Maryville was laid out in 1795 as 120 lots, on fifty acres given by the Revolutionary War veteran John Craig, and almost every building on the route still stands on one of them. At most stops, players find a shop, tavern or restaurant that is open today and learn what stood on the same lot before it.

Broadway3781011
The real route, drawn from each stop's position. The numbered stops are the five below. © OpenStreetMap

What players discover

  1. Raven

    3Raven

    The temperance newspaper that helped persuade the town to give up its own charter in 1879, just to close the saloons

  2. Bella + Palace Theatre

    7Bella + Palace Theatre

    The Palace, finished in 1886 by a German-born cabinetmaker who was also the first man in town to advertise as an undertaker

  3. Bank Corner

    8Bank Corner

    The corner of Blount County's first courthouse, where a young Sam Houston enlisted in 1813

  4. Federal Building

    10Federal Building

    The house that sheltered a Union general's headquarters in the winter of 1863, later moved to make room for the post office

  5. Dandy Lions Gifts

    11Dandy Lions Gifts

    The library a widow gave the town in memory of her husband, who died on Christmas Eve, 1929

How do we create a walking tour for our town?

We build every quest from scratch and take care of all of it: the research, the route, the clues, the story, the testing and the upkeep. If you want to be part of it, we build it together. Your team, local historians and guides join the work and pick the stories that matter most to your town. Residents discover something new about where they live, and visitors get a reason to stay the afternoon.

How does a quest bring more people downtown?

Every stop is a reason to walk one more block. Players move through your downtown at their own pace, on any day and at any hour, and the route can pass the cafés, shops and museums you want people to find. There is no staff to schedule and nothing to install on the street.

  1. 1A first call about your town and your occasion
  2. 2Research and a first route, with your historians and guides if you want them involved
  3. 3We write it and test it on the street, and you see it before launch
  4. 4Launch, with the material to promote it

No staff on the day. No tickets to sell. It runs every day of the year.

A quest, a brochure, plaques or a scavenger hunt app: what's the difference?

  • Quest

    Tells the story at each stop
    Yes, researched and written by us
    Keeps people walking to the next stop
    Yes, a clue at every stop
    Who builds it
    We do, and you can join in
    Keeping it up to date
    We update it
    Found by visitors before they arrive
    Yes, listed in the Questo app
  • Brochure or map

    Tells the story at each stop
    A few lines
    Keeps people walking to the next stop
    No
    Who builds it
    Your team and a printer
    Keeping it up to date
    A reprint
    Found by visitors before they arrive
    No
  • Plaques and signs

    Tells the story at each stop
    A few lines
    Keeps people walking to the next stop
    No
    Who builds it
    Your team and a fabricator
    Keeping it up to date
    Repairs and replacements
    Found by visitors before they arrive
    No
  • DIY scavenger hunt app

    Tells the story at each stop
    If you write it
    Keeps people walking to the next stop
    If you design it
    Who builds it
    Your team
    Keeping it up to date
    Your team
    Found by visitors before they arrive
    Rarely

Made for the moments towns plan around

Questions towns ask us

Who is it for?

Towns and cities, Parks and Recreation departments, Main Street and downtown programs, tourism offices, museums and historical societies.

Can we pay for it with a grant?

Often, yes. Towns fund walking tours through state historic preservation, humanities and tourism grants, or from their tourism budget. We can send a written scope and budget for your application.

How long does it take to build?

It depends on the research and on how involved your team wants to be. Tell us your date on the first call and we plan backwards from it.

Do players need to download an app?

Yes, the free Questo app for iPhone and Android. They start the quest when they arrive and play at their own pace.

Can local businesses be stops?

Yes. A business with a story makes a good stop, and it brings players through the door.

Can visitors play it in other languages?

Yes. A quest can be translated, so visitors from abroad can play it in their own language.

Who keeps it running after launch?

We do. The quest is hosted on Questo, and if something changes on the street, like a plaque that moves, we update it.

Who is behind Questo?

Questo makes outdoor quests played by more than a million people in over 1,000 cities. The UN World Tourism Organization named us the most disruptive startup in hospitality, and Booking.com gave us an award for our impact on tourism.

How much work is it for our team?

As much or as little as you want. We can do all of it, from the research to the launch and the upkeep. Or we build it together, with your staff, local historians and guides choosing the stories and reading the drafts.

Your town is the next stop

Tell us about your town and the moment you're planning for. Alex, our founder, reads every request and replies by email.

  1. You send this form
  2. Alex replies by email
  3. A first call about your town and your occasion
Occasion

We only use these details to reply to you.