Team vs team
Use your own phones and join a team. Any teammate’s answer advances everyone. Beat the other teams on the leaderboard.
The experience
What makes this quest special
Maribor is small but full of surprises. For its discovery and the stories that wind through its history, you have no time limit.
If it gets cold or you are thirsty, you can stop at any point to rejuvenate yourself, and the game stops in a verry cozy place to do some final storytelling and perhpas gift-shoping.
From people who played this quest
14 player ratings
Most relevant starts with detailed five-star reviews. All ratings remain available.
From your phone to the streets
Choose your pass, then open your quest in the Questo app. It guides you from the starting point.
Discover real places and their stories on foot. Stop for a coffee or a photo, then pick up where you left off.
Look around for answers, solve puzzles and enjoy the “we got it!” moments.
BRING YOUR WHOLE GROUP
A school trip, a team day or friends out together. Turn your next outing into a little friendly competition.
Use your own phones and join a team. Any teammate’s answer advances everyone. Beat the other teams on the leaderboard.
One player per phone. Solve clues on your own and race for the top spot on the final leaderboard.
Yes. Play together on one phone per team, or use your own phones and join the same team in the app. We recommend your own phones so everyone can take part.
Your walk, at a glance
Grajska ulica 2, 2000 Maribor, Slovenija
Ulica škofa Maksimilijana Držečnika 2, 2000 Maribor, Slovenija
Start and finish only. Discover the stops as you play.
Along the way
The people behind the adventure
A route that brings places and playful storytelling together.
WHAT MAKES A QUEST DIFFERENT
Features and terms vary by experience. Check the details before booking.
Keep exploring Maribor
HISTORY AND CULTURE IN MARIBOR
Crowns of Maribor is for visitors who want more context than a casual walk, but more freedom than a scheduled guided tour. The quest uses a route through Maribor to connect clues, places and stories.
The route starts at Start of the Crown hunt and finishes at The Rajzefiber treasure over 2.2 km, with 12 challenge locations. Typical duration: 91 min; 2.2 km walking route; 12 challenge locations
Choose this for active, private discovery at your pace. Choose a guided historical tour or museum when expert live interpretation or curated exhibits matter more. Playable languages: English.