Team vs team
Use your own phones and join a team. Any teammate’s answer advances everyone. Beat the other teams on the leaderboard.


The experience
Explore the historic city of Cambridge and follow in the footsteps of its most famous alumni with this engaging walking tour and escape game. Wander along picturesque alleyways and hidden paths as you learn about the groundbreaking discoveries of those who studied here, from the scientist who unraveled the shape of DNA to the inventor of the computer.
You’ll visit iconic locations, including the University Library, the oldest Cambridge College, and even a world-famous pub with a unique history.
In this adventure, you are an Uncanny Zoologist tasked with capturing magical creatures that have escaped from a secret university lab. As you explore Cambridge’s historic sites, you must solve puzzles, find the creatures, and return them to the lab before chaos ensues.
Perfect for history lovers, adventurers, and puzzle enthusiasts, this self-guided tour blends the fascinating history of Cambridge’s alumni with a thrilling and magical quest.
What makes this quest special
Follow a trail of small paths and picturesque alleyways to learn the captivating story of some of Cambridge’s most notable Alumni.
Find out who unraveled the shape of DNA, who discovered the electron, and who invented the computer.
Locations include the University Library, the oldest Cambridge College, and even a world-famous pub!
From people who played this quest
632 player ratings
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From your phone to the streets
Choose your pass, then open your quest in the Questo app. It guides you from the starting point.
Discover real places and their stories on foot. Stop for a coffee or a photo, then pick up where you left off.
Look around for answers, solve puzzles and enjoy the “we got it!” moments.
BRING YOUR WHOLE GROUP
A school trip, a team day or friends out together. Turn your next outing into a little friendly competition.
Use your own phones and join a team. Any teammate’s answer advances everyone. Beat the other teams on the leaderboard.
One player per phone. Solve clues on your own and race for the top spot on the final leaderboard.
Yes. Play together on one phone per team, or use your own phones and join the same team in the app. We recommend your own phones so everyone can take part.
Your walk, at a glance
Visitor Information Centre, Peas Hill, Cambridge CB2 3AD, UK
326 Market Hill, Cambridge CB2 3NJ, UK
Start and finish only. Discover the stops as you play.
The people behind the adventure
A route that brings places and playful storytelling together.
WHAT MAKES A QUEST DIFFERENT
Features and terms vary by experience. Check the details before booking.
A little clarity before you go
Instead of listing facts, this game turns you into an “Uncanny Zoologist” hunting magical creatures while visiting real spots tied to big names—like the DNA pioneer, the inventor of the computer, etc. You solve puzzles, walk alleyways, see colleges, and discover hidden history—all wrapped in fun.
For sure. Imagine wandering Cambridge’s quaint lanes at dusk, sharing laughs over tricky clues, pausing at an old college gate, then finishing in Market Square under street lamps. It’s romantic, playful, and totally different from dinner-and-a-movie.
Yes! Kids who love stories, puzzles, or even fantasy will be into tracking escaped magical creatures, spotting historic landmarks, and learning fun science and tech history—all while walking at a gentle pace with plenty of breaks.
Definitely. Split into teams to see who catches their creature first, debate over clues, explore quiet corners, then meet for a coffee or meal in one of Cambridge’s cosy pubs. It becomes part escape game, part city roam.
You’ll go past the University Library, some of the oldest colleges, picturesque alleyways, and even a famous pub with history. The route shows both the iconic and the lesser known sides of Cambridge’s heritage.
Keep exploring Cambridge, UK
Cambridge discovery context
Cambridge’s academic history includes Charles Babbage’s early designs for mechanical calculation, Alan Turing’s foundations for modern computing and the work that established DNA’s double-helix structure. The University counts more than a hundred Nobel Prizes connected with its members. This quest links that real record of discovery to colleges, lanes and scholarly landmarks, while its escaped magical creatures and the role of Uncanny Zoologist belong to the fictional game story. Playable languages: English.