United States of America>Baltimore>The Oz Escape: A Wicked Glitch in Baltimore
Outdoor escape game

The Oz Escape: A Wicked Glitch in Baltimore

4.46Player rating
Play at your pace · usually 90 min 2.2 km Baltimore App-guided
Play in
English

The adventure

About this quest

Embark on our magical outdoor escape-room-style experience! 🔮

Join forces with the remarkable team of misfits and:

📖 Jump into our all-new gripping narrative, inspired by L. Frank Baum’s original Oz novel from 1900!

🤔 Try to outsmart the witch by cracking immersive puzzles with friends, or tackle her challenges solo, facing off against the leaderboard.

🎵Enjoy original new songs, in the theme of Oz, specially created for this game, available in the app and on-demand when you get home.

🌈 Follow clues to uncover each new location and discover (or rediscover) places around town in a whole new light.

🎁 Get rewarded with special gifts for your accomplishments.

🧙Participate in the costume contest by submitting a photo in your fanciest attire.


Make sure you have your phone charged and your walking shoes on!

Tick-tock, time to escape!

Is this for you?

Who it's for

Oz fans, friends and couples wanting an outdoor take on an escape room can chase the witch's puzzles across the Johns Hopkins campus, from Gilman Hall past the Blue Jay statue and Red Sails sculpture, in roughly 1.5 to 2 hours. Families with puzzle-loving children and solo leaderboard players fit in too. If you want a hosted indoor room or cannot walk 2.2 km outside, choose something else.

What makes this quest special

Highlights

  • Hunt for clues and solve witty puzzles as you walk around town

  • Follow an original Oz storyline

  • Learn unknown fun facts about the Oz universe

  • Meet other people role-playing as Oz characters

  • Compete or work together to solve the mission

  • Get a chance to win prizes for best-costumed

From people who played this quest

Good times. In their words.

4.46 / 5

13 player ratings

Selected player reviews. Original words and ratings.

From your phone to the streets

A walk that turns into an adventure.

  1. 1

    Open the app. You’re on your way.

    Choose your pass, then open your quest in the Questo app. It guides you from the starting point.

  2. 2

    Get outside. Follow your curiosity.

    Discover real places and their stories on foot. Stop for a coffee or a photo, then pick up where you left off.

  3. 3

    Crack a clue. Share a little victory.

    Look around for answers, solve puzzles and enjoy the “we got it!” moments.

CHOOSE YOUR PASS

How many are playing?

Get this quest
No booking slot · play any dayFull refund until you start playing
Players exploring the city together

BRING YOUR WHOLE GROUP

One city. Rival teams. Great stories together.

A school trip, a team day or friends out together. Turn your next outing into a little friendly competition.

Team vs team

Use your own phones and join a team. Any teammate’s answer advances everyone. Beat the other teams on the leaderboard.

Everyone for themselves

One player per phone. Solve clues on your own and race for the top spot on the final leaderboard.

Can a team share one phone?

Yes. Play together on one phone per team, or use your own phones and join the same team in the app. We recommend your own phones so everyone can take part.

The real-world playing space

Baltimore

A · Start

3400 N Charles St, Baltimore, MD 21218, USA

B · Finish

3400 N Charles St, Baltimore, MD 21218, USA

Get directions to the start

Start and finish only. Discover the stops as you play.

WHAT MAKES A QUEST DIFFERENT

Your adventure, with a playful twist.

1 / 4

Setting

This quest
An outdoor route through the city
Escape room
An indoor setting designed for the game
2 / 4

Playing together

This quest
Use your own phones to team up or compete
Escape room
Solve challenges together in the room
3 / 4

Pace

This quest
Check this quest’s playing modes and access hours
Escape room
Usually a booked session with a time limit
4 / 4

Price

This quest
Choose device access above to see your total
Escape room
Prices and group sizes vary by venue

Features and terms vary by experience. Check the details before booking.

A little clarity before you go

Frequently asked questions

Is this outdoor escape game good for families?
Yes, families with children are among the main players. The game follows a new story inspired by L. Frank Baum's 1900 Oz novel, with puzzles to crack together and original Oz-themed songs in the app. Children who enjoy reading clues and solving riddles will get the most from it, and younger ones may need help from adults.
Where does the Baltimore escape game start and finish?
It starts and ends at Gilman Hall, as the route is a loop of about 2.2 km around the Johns Hopkins campus. Along the way you visit spots such as Mergenthaler Hall, the Blue Jay statue, the Red Sails sculpture, the Sea Urchin statue, South Gate and Shriver Hall before finishing at Ames Hall and Krieger Hall near the start.
How long does it take?
Most players take around 1.5 to 2 hours, including the walking and the puzzles. The route covers about 2.2 km outdoors, so allow time to stop, think through the clues and listen to the story at each location.
Can we play as a group?
Yes, you can team up with friends, family or a partner to outsmart the witch together, and one ticket covers the whole group playing together. If you prefer, you can also tackle the challenges solo and compare your result on the leaderboard.
Do we need to book a time, and can we pause?
No time slot is needed. It is a self-guided game on your phone, so you can start whenever suits you, with no group to join and no guide to meet. You can also pause partway through and continue the route later.
Is The Oz Escape: A Wicked Glitch in Baltimore self-guided?
Yes. The Questo app guides you between locations without a tour guide or fixed departure. Start when it suits you and pause if needed.
Where does The Oz Escape: A Wicked Glitch in Baltimore start and finish?
It starts at 1. Gilman Hall, 3400 N Charles St, Baltimore, MD 21218, USA and finishes at 12. Gilman Hall, 3400 N Charles St, Baltimore, MD 21218, USA. The route is approximately 2.2 km and includes 12 location-based puzzles.
How many accesses does our group need?
This classic quest sells access per device and player. Each person who wants to solve clues on their own phone needs their own access.

FANTASY ADVENTURE IN BALTIMORE

A story adventure played through Baltimore

The Oz Escape: A Wicked Glitch in Baltimore is for players who want a fantasy, folklore or adventure story tied to a real-world route in Baltimore. It works best when the story and puzzles matter as much as the walk.

The route starts at 1. Gilman Hall and finishes at 12. Gilman Hall over 2.2 km, with 12 challenge locations. 2.2 km walking route; 12 challenge locations

Choose this for a self-guided story mission outdoors. Choose a venue attraction when a contained indoor experience matters more. Playable languages: English.

Your next story starts outside.

Your next adventure is an app away.

Get the Questo app. Pick a quest, follow the clues and make the city your playground.

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