A reason to walk Main Street, any day of the year

A downtown has its history in plain sight: the bank that became a café, the theatre, the names carved over the doors. A quest turns a walk down Main Street into a game, and every stop brings players past your businesses.

Ask about a quest for your town

We build it and take care of everything. Your historians and guides are welcome to join in.

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A family group playing a quest on a historic street in Charleston, South Carolina
Charleston, SC
Two players pointing at a landmark to solve a clue
Rotterdam
Main Street in Franklin, Tennessee
Franklin

How can a Main Street program bring more people downtown?

Give people a reason to walk the whole street, not just the block they parked on. A quest leads players from one landmark and storefront to the next, on any day, and every stop is a chance to step inside. It runs without staff, booths or opening hours.

How it fits your downtown

  1. 1

    The oldest building on the street, and who built it

  2. 2

    A storefront with a past life, now a local business

  3. 3

    The square where the town gathered for a century

  4. 4

    A last clue that ends at a place to sit down and eat

Case study

Maryville, Tennessee: a Christmas quest through two centuries of downtown

Maryville commissioned a Christmas quest for its downtown: something families and visitors can play on Broadway any day in December, past the shops, taverns and restaurants that line the street.

Quest
A Timeless Christmas: The Twelve Gifts of Maryville
Route
15 stops on and around Broadway, starting and ending at the town's Christmas tree
Made for
Families, residents and visitors in the Christmas season
Status
Being tested on the street, launching in December

The story

Players are guided by a merchant and former mayor who knows every corner of town. Through a brass spyglass, Maryville's old buildings come back into view as they once were. Each era leaves a puzzle to solve and a gift to collect: twelve in all, across two centuries of Christmases.

What makes it different

It follows the town's founding map. Maryville was laid out in 1795 as 120 lots, on fifty acres given by the Revolutionary War veteran John Craig, and almost every building on the route still stands on one of them. At most stops, players find a shop, tavern or restaurant that is open today and learn what stood on the same lot before it.

Broadway3781011
The real route, drawn from each stop's position. The numbered stops are the five below. © OpenStreetMap

What players discover

  1. Raven

    3Raven

    The temperance newspaper that helped persuade the town to give up its own charter in 1879, just to close the saloons

  2. Bella + Palace Theatre

    7Bella + Palace Theatre

    The Palace, finished in 1886 by a German-born cabinetmaker who was also the first man in town to advertise as an undertaker

  3. Bank Corner

    8Bank Corner

    The corner of Blount County's first courthouse, where a young Sam Houston enlisted in 1813

  4. Federal Building

    10Federal Building

    The house that sheltered a Union general's headquarters in the winter of 1863, later moved to make room for the post office

  5. Dandy Lions Gifts

    11Dandy Lions Gifts

    The library a widow gave the town in memory of her husband, who died on Christmas Eve, 1929

How do we create a walking tour for our town?

We build every quest from scratch and take care of all of it: the research, the route, the clues, the story, the testing and the upkeep. If you want to be part of it, we build it together. Your team, local historians and guides join the work and pick the stories that matter most to your town. Residents discover something new about where they live, and visitors get a reason to stay the afternoon.

  1. 1A first call about your town and your occasion
  2. 2Research and a first route, with your historians and guides if you want them involved
  3. 3We write it and test it on the street, and you see it before launch
  4. 4Launch, with the material to promote it

No staff on the day. No tickets to sell. It runs every day of the year.

Made for the moments towns plan around

Questions towns ask us

Can local businesses be stops?

Yes. A business with a story makes a great stop, and players walk in the door while they solve it.

Is it only for visitors?

No. Residents are often the most surprised players, because they walk these streets every day and never knew the stories.

Does it work on weekdays?

It works any day and any hour. Players start when they like and need nobody to let them in.

Your town is the next stop

Tell us about your town and the moment you're planning for. Alex, our founder, reads every request and replies by email.

  1. You send this form
  2. Alex replies by email
  3. A first call about your town and your occasion
Occasion

We only use these details to reply to you.