Team vs team
Use your own phones and join a team. Any teammate’s answer advances everyone. Beat the other teams on the leaderboard.
The experience
What makes this quest special
Discover three of Maryland’s oldest and most iconic colonial homes, each tied to Annapolis’s founding elite and American Revolutionary history.
Unwind in peaceful waterfront parks with views of sailboats and quiet coves.
Visit the site where the story of Roots begins.
From people who played this quest
7 player ratings
Most relevant starts with detailed five-star reviews. All ratings remain available.
From your phone to the streets
Choose your pass, then open your quest in the Questo app. It guides you from the starting point.
Discover real places and their stories on foot. Stop for a coffee or a photo, then pick up where you left off.
Look around for answers, solve puzzles and enjoy the “we got it!” moments.
BRING YOUR WHOLE GROUP
A school trip, a team day or friends out together. Turn your next outing into a little friendly competition.
Use your own phones and join a team. Any teammate’s answer advances everyone. Beat the other teams on the leaderboard.
One player per phone. Solve clues on your own and race for the top spot on the final leaderboard.
Yes. Play together on one phone per team, or use your own phones and join the same team in the app. We recommend your own phones so everyone can take part.
Your walk, at a glance
186 Prince George St, Annapolis, MD 21401, USA
Annapolis, MD 21401, USA
Start and finish only. Discover the stops as you play.
The people behind the adventure
A route that brings places and playful storytelling together.
WHAT MAKES A QUEST DIFFERENT
Features and terms vary by experience. Check the details before booking.
Keep exploring Annapolis
HISTORY AND CULTURE IN ANNAPOLIS
The Annapolis Signet Snatch: A Ken Clever Mystery is an Annapolis self-guided story walk for travelers who want history and local culture. Its story centers on The Signet Snatch.
William Paca House is the starting point and Barry Gate is the finish for this 2.8 km city route, which includes 11 challenges. Practical fit: 2.8 km route; Typical duration: 73 minutes; 11 location-based challenges; Playable in English.
The trade-off is active, self-guided play instead of a guide-led group. Pick a conventional tour when detailed spoken commentary is the priority. Playable languages: English.