Team vs team
Use your own phones and join a team. Any teammate’s answer advances everyone. Beat the other teams on the leaderboard.


The experience
Milan, in the time of Leonardo da Vinci. Something strange keeps happening in the refectory of Santa Maria delle Grazie: the snake from the Sforza coat of arms vanishes from the fresco each morning. One night, Leonardo hides in the dark and catches the Devil himself at work.
A deal is struck. If you, his brightest student, can solve the Devil's riddles across Milan's streets, the artwork will be saved. If not, Leonardo's work is destroyed.
This self-guided walking tour takes you to 10 real locations connected to Leonardo's years in Milan: the Duomo, the Ambrosiana Library (home to his original Codex Atlanticus), the hidden crypt he called "the very centre of Mediolanum," and the vineyard Ludovico il Moro gave him as a gift.
A perfect Milan city game for history lovers, families, and anyone curious about the streets Leonardo actually walked. No booking required.
What makes this quest special
Follow the Devil through 10 locations connected to Leonardo da Vinci's years in Milan, from the Duomo to the vineyard at Casa degli Atellani
Discover the Ambrosiana Library (home to Leonardo's original Codex Atlanticus), the crypt he called the centre of ancient Milan, and the palazzo where the Lady with an Ermine once lived
Uncover lesser-known Leonardo stories: the invention of the napkin, the restaurant he opened with Botticelli, and the vineyard he called "the divine liquor of grapes"
From people who played this quest
675 player ratings
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From your phone to the streets
Choose your pass, then open your quest in the Questo app. It guides you from the starting point.
Discover real places and their stories on foot. Stop for a coffee or a photo, then pick up where you left off.
Look around for answers, solve puzzles and enjoy the “we got it!” moments.
BRING YOUR WHOLE GROUP
A school trip, a team day or friends out together. Turn your next outing into a little friendly competition.
Use your own phones and join a team. Any teammate’s answer advances everyone. Beat the other teams on the leaderboard.
One player per phone. Solve clues on your own and race for the top spot on the final leaderboard.
Yes. Play together on one phone per team, or use your own phones and join the same team in the app. We recommend your own phones so everyone can take part.
Your walk, at a glance
Piazza del Duomo, 14, 20122 Milano MI, Italy
Corso Magenta, 65, 20123 Milano MI, Italy
Start and finish only. Discover the stops as you play.
Along the way
The people behind the adventure
A route that brings places and playful storytelling together.
WHAT MAKES A QUEST DIFFERENT
Features and terms vary by experience. Check the details before booking.
A little clarity before you go
You follow clues around Milan to uncover hidden codes and stories about Leonardo da Vinci—his inventions, art, and secrets tied to the city.
Nope. The game explains things as you go, so you can just enjoy the puzzles and discoveries.
Expect places connected to Leonardo, like the canals (Navigli), secret courtyards, and squares near the Duomo and Sforza Castle.
Yes. Solving puzzles together and finding hidden spots in Milan makes for a unique date—something different from the usual dinner or drinks.
Older kids and teens usually love the mix of riddles and cool science/art facts. Younger kids may need some help with the clues.
Keep exploring Milan
Leonardo in Milan
Under the Sforza court, Milan attracted artists and engineers including Leonardo da Vinci and Bramante. Leonardo worked for Ludovico il Moro and contributed to projects associated with Sforza Castle, including the painted decoration of the Sala delle Asse. The enigma is an original game story; Leonardo’s presence at the court and Milan’s role as a Renaissance center are historical. Playable languages: English, Italian, Dutch, German, French, Spanish.