United States of America>Washington D.C.>The Oz Escape: A Wicked Glitch in Washington D.C.
Outdoor escape game

The Oz Escape: A Wicked Glitch in Washington D.C.

4.71Player rating
Play at your pace · usually 90 min 2 km Washington D.C. App-guided
Play in
English

The adventure

About this quest

Embark on our magical outdoor escape-room-style experience! 🔮

Join forces with the remarkable team of misfits and:

📖 Jump into our all-new gripping narrative, inspired by L. Frank Baum’s original Oz novel from 1900!

🤔 Try to outsmart the witch by cracking immersive puzzles with friends, or tackle her challenges solo, facing off against the leaderboard.

🎵Enjoy original new songs, in the theme of Oz, specially created for this game, available in the app and on-demand when you get home.

🌈 Follow clues to uncover each new location and discover (or rediscover) places around town in a whole new light.

🎁 Get rewarded with special gifts for your accomplishments.

🧙Participate in the costume contest by submitting a photo in your fanciest attire.


Make sure you have your phone charged and your walking shoes on!

Tick-tock, time to escape!

Is this for you?

Who it's for

Starting at the Smithsonian American Art Museum, this 2 km route passes the National Law Enforcement Officers Memorial, Ford's Theatre and St. Patrick Catholic Church in around 90 minutes, with Oz puzzles along the way. Families, friends, couples and fans of Baum's 1900 novel get an outdoor take on the escape room. Choose an indoor room instead if you want a live host or shelter from rain.

What makes this quest special

Highlights

  • Hunt for clues and solve witty puzzles as you walk around town

  • Follow an original Oz storyline

  • Learn unknown fun facts about the Oz universe

  • Meet other people role-playing as Oz characters

  • Compete or work together to solve the mission

  • Get a chance to win prizes for best-costumed

From people who played this quest

Good times. In their words.

4.71 / 5

7 player ratings

Selected player reviews. Original words and ratings.

From your phone to the streets

A walk that turns into an adventure.

  1. 1

    Open the app. You’re on your way.

    Choose your pass, then open your quest in the Questo app. It guides you from the starting point.

  2. 2

    Get outside. Follow your curiosity.

    Discover real places and their stories on foot. Stop for a coffee or a photo, then pick up where you left off.

  3. 3

    Crack a clue. Share a little victory.

    Look around for answers, solve puzzles and enjoy the “we got it!” moments.

CHOOSE YOUR PASS

How many are playing?

Get this quest
No booking slot · play any dayFull refund until you start playing
Players exploring the city together

BRING YOUR WHOLE GROUP

One city. Rival teams. Great stories together.

A school trip, a team day or friends out together. Turn your next outing into a little friendly competition.

Team vs team

Use your own phones and join a team. Any teammate’s answer advances everyone. Beat the other teams on the leaderboard.

Everyone for themselves

One player per phone. Solve clues on your own and race for the top spot on the final leaderboard.

Can a team share one phone?

Yes. Play together on one phone per team, or use your own phones and join the same team in the app. We recommend your own phones so everyone can take part.

The real-world playing space

Washington D.C.

A · Start

801 F St NW, Washington, DC 20004, USA

B · Finish

801 F St NW, Washington, DC 20004, USA

Get directions to the start

Start and finish only. Discover the stops as you play.

WHAT MAKES A QUEST DIFFERENT

Your adventure, with a playful twist.

1 / 4

Setting

This quest
An outdoor route through the city
Escape room
An indoor setting designed for the game
2 / 4

Playing together

This quest
Use your own phones to team up or compete
Escape room
Solve challenges together in the room
3 / 4

Pace

This quest
Check this quest’s playing modes and access hours
Escape room
Usually a booked session with a time limit
4 / 4

Price

This quest
Choose device access above to see your total
Escape room
Prices and group sizes vary by venue

Features and terms vary by experience. Check the details before booking.

A little clarity before you go

Frequently asked questions

Is this a fun thing to do this afternoon in D.C.?
Yes, if you have about 90 minutes free. There is no time slot to book. You start whenever you like at the Smithsonian American Art Museum and play on your phone while walking about 2 km. If the afternoon fills up, you can pause and carry on later.
Where does it start and how far do we walk?
The game starts at the Smithsonian American Art Museum and covers about 2 km. Stops include Judiciary Square, the National Law Enforcement Officers Memorial, the Daguerre Memorial, Ford's Theatre and St. Patrick Catholic Church. The app leads you from one clue to the next, so you do not need a map.
Can we play as a group, or on our own?
Both work. One ticket covers your whole group, up to the number of devices stated, so friends can crack the puzzles together. If you prefer to play alone, you can tackle the witch's challenges solo and see how your result compares on the leaderboard.
Is it suitable for kids?
It suits families with children who enjoy stories and puzzles. The plot is inspired by Baum's original Oz novel and comes with original Oz-themed songs in the app. No age rating is given, so judge by whether your children can follow clues and walk about 2 km over around 90 minutes.
Is it outdoors, and what if it rains?
Yes, it is an outdoor escape-room-style game played in the streets, so dress for the weather. Because there is no fixed start time and you can pause at any point, you can wait out a shower or come back on a drier day to finish.
Is The Oz Escape: A Wicked Glitch in Washington D.C. self-guided?
Yes. The Questo app guides you between locations without a tour guide or fixed departure. Start when it suits you and pause if needed.
Where does The Oz Escape: A Wicked Glitch in Washington D.C. start and finish?
It starts at 1 Smithsonian American Art Museum, 801 F St NW, Washington, DC 20004, USA and finishes at 12 Smithsonian American Art Museum, 801 F St NW, Washington, DC 20004, USA. The route is approximately 2 km and includes 12 location-based puzzles.
How many accesses does our group need?
This classic quest sells access per device and player. Each person who wants to solve clues on their own phone needs their own access.

FANTASY ADVENTURE IN WASHINGTON D.C.

A story adventure played through Washington D.C.

The Oz Escape: A Wicked Glitch in Washington D.C. is for players who want a fantasy, folklore or adventure story tied to a real-world route in Washington D.C.. It works best when the story and puzzles matter as much as the walk.

The route starts at Smithsonian American Art Museum and finishes at Smithsonian American Art Museum over 2 km, with 12 challenge locations. 2 km walking route; 12 challenge locations

Choose this for a self-guided story mission outdoors. Choose a venue attraction when a contained indoor experience matters more. Playable languages: English.

Your next story starts outside.

Your next adventure is an app away.

Get the Questo app. Pick a quest, follow the clues and make the city your playground.

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