School trip to London: a city quest for your class.

Six to eight teams, one phone each, 60 to 120 minutes on foot. €5 per pupil, teachers free.

More than 3,000 classes and groups have played Questo together.

  • 48 quests for schools
  • ages 8 to 18
  • start points shown in the app
  • 1 to 7 km
London, where a class plays a Questo quest on foot
A group of teenagers on a quest in the old town of SighișoaraPlaying in Sighișoara

What teachers and students say

More than 3,000 classes and groups have played Questo together.

We are a group of language students and we played the game with our teacher: a great and fun way to practise, and learn interesting stuff about our city that we didn't know.
A language class and their teacherAlgeciras, 2023★★★★★
Perfect with a group of A Level pupils. Loved it.
A teacher with an A Level groupLyon, 2025★★★★★

Quests for classes

Quests a class can play in London

A school day in London with Questo means walking a real part of the city with one phone per team and a puzzle at every stop. For Key Stage 2, Southwark Pirates follows the south bank from Tower Bridge and HMS Belfast past Borough Market to the Golden Hinde, and Chasing Dickens links the Charles Dickens Museum with Holborn and Fleet Street. Key Stage 4 and sixth form groups can take on Jack the Ripper in Spitalfields or The Wizard's Mystery from the Strand through Seven Dials to Trafalgar Square. Other quests cover the City around the Monument, Soho, Greenwich, Little Venice and Bushy Park, for ages 8 to 18.

Teams, supervision and logistics

  • Teams and supervision

    Teams of 3 to 5 share one phone; for under-14s, one adult per 2 to 3 teams with agreed checkpoints, 14 to 18 per school policy.

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    Trafalgar Square crowds split teams.

  • Getting around

    Registered London schools travel free off-peak on TfL services under the School Party Travel Scheme.

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    Other schools pay normal fares; central sights are mostly 15 to 25 minutes' walk apart.

  • Toilets

    Public toilets are scarce and many charge a small contactless fee.

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    Reliable free fallbacks are national museums and major Network Rail stations such as Charing Cross, Victoria and Waterloo.

  • Lunch

    Classes picnic in St James's Park, Green Park, Victoria Embankment Gardens or Russell Square.

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    Keep pupils off the Trafalgar Square lions and bag all litter, since Westminster fines littering.

  • Wet weather

    The British Museum, National Gallery and Tate Modern are free; school groups should book ahead.

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    If rain spoils the day, the quest can be replayed free within 30 days.

Caution: Buses and cyclists move fast on Whitehall, the Strand and the Embankment cycle track. Cross only at signals, and remind overseas pupils that traffic comes from the right first.

What they learn

History

The Great Fire of 1666 and the Great Plague of 1665 in the City of London (Great Fire of London and Plague of London quests), Tudor seafaring at the Golden Hinde and the Second World War at HMS Belfast (Southwark Pirates), and Victorian London through Charles Dickens and, for ages 14 to 18, the 1888 Whitechapel murders (Jack the Ripper).

Geography

Urban geography and map reading in very different parts of London, including the river and docks on Bankside, the dense streets of the City, the canal basin at Little Venice and open parkland in Bushy Park. Pupils find their way between stops using the map and landmarks.

English and modern languages

Reading instructions carefully and working out clues from what is written on plaques, signs and buildings. Chasing Dickens ties in with Dickens's life and London. Some quests can be played in other languages: The Wizard's Mystery in French, German and Spanish, and Sherlock Holmes London also in Italian, so a language class can play in the language it is studying.

Citizenship and teamwork

Teams share one phone, take turns reading and navigating, agree answers together and keep to checkpoints. London LGBTQ: Detective Mystery (11 to 14) looks at LGBTQ history around Soho and Covent Garden.

Price and terms

€5 per student.

No minimum group, no time slot.

  • Pay by card when you choose a quest: €5 per student, as many as you need
  • Or ask for an invoice and pay by bank transfer
  • Free teacher preview from home
  • Rain on the day: replay free within 30 days
  • Teachers and chaperones play free

A class of 30 on one quest: €150.

Choose a quest

Prefer to pay by bank transfer?

Tell us the quest or city, the class size and the dates. We send an invoice to the school.

We reply by email from finance@questoapp.com.

Teacher FAQ

Questions about London

Which London quest suits which age group?
For Key Stage 2 (ages 8 to 11): Southwark Pirates, Chasing Dickens, Plague of London, Great Fire of London, Sherlock Holmes London and The Timekeeper's Legacy in Greenwich. For Key Stage 3: Chasing the Beat, Little Venice, the Bushy Park hunt and London LGBTQ. Jack the Ripper, The Wizard's Mystery and Ghosts of London have darker stories and are for ages 14 to 18.
How long does a quest take with a class?
Playing times run from about 55 minutes (Ghosts of London, 2.8 km) to about 2 hours (Jack the Ripper, 2.7 km). Southwark Pirates takes about 1 hour 45 minutes over 4.3 km. With a class, add 15 to 20 minutes for forming teams, staggered starts and the final regroup. One quest plus lunch and a museum makes a comfortable day.
How many pupils share one phone?
Teams of 3 to 5 pupils share one phone, which can be a staff member's or a pupil's. A class of 30 makes six to eight teams. Teams can start a few minutes apart so they do not crowd the same stop, and any team can pause and carry on later.
Where do we start, and do we need to book a time?
There is no booking slot and no guide, so you start when your class is ready. Each quest has a fixed start in the app: the Ferryman's Seat on Bankside for Southwark Pirates, the Monument for Great Fire of London, the Charles Dickens Museum for Chasing Dickens and The Spanish Galleon in Greenwich for The Timekeeper's Legacy.
What does it cost per pupil?
5 euros per pupil. Teachers, staff and accompanying adults play free. You can pay by card or by invoice, and a teacher can preview the quest free from home before the trip to check the route and the content.
What happens if it rains?
If the weather spoils the day, you can replay the quest free within 30 days. On the day, Tate Modern offers free, pre-booked self-guided school visits near the Bankside quest. In Greenwich, the National Maritime Museum and the Queen's House have free entry and are open daily from 10am to 5pm.
Do pupils need accounts or mobile data?
No pupil accounts are needed. Each team phone needs mobile data during the quest, or the quest downloaded beforehand, for example on school wifi the day before. Charge every team phone fully, and bring a spare power bank for each supervising adult if you can.
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