Maribor, 1532. The Ottomans are at the walls, and in the town's own dry moat, sappers are laying a charge meant to blow it open.
A cobbler's apprentice sees them first. A stolen turban. A hidden gate no map admits to. A fuse lit before anyone meant it to be.
Follow his path from the cathedral square, past a forgotten tower and down to the river, and finish at the round tower where this city once passed judgement.
Not a tour with questions attached. A legend, and a fuse to beat.
Orte, die du besuchen wirst
8
Du wirst gehen
2630 Schritte
Gesamtdistanz
2 km
Eine Nachricht von Enigvia
“ENIGVIA creates cinematic city mysteries that turn real streets into playable stories. Explore historic places, uncover hidden clues, solve escape-style puzzles and become part of the investigation. Real cities. Real history. Original mysteries. Step into the mystery. First case: Maribor 1681 — The Black Seal.”
Was du tatsächlich machst
Lade die Questo-App und schalte das Quest frei. Geh zu The Siege, wann immer du willst · ohne Guide, ohne Gruppe, ohne Zeitfenster.
Löse 8 Rätsel, die in den Straßen um dich herum versteckt sind. Jedes gelöste Rätsel schaltet den nächsten Ort frei.
Beende das Quest bei Mali Čevljarček und sieh, auf welchem Platz du in der Rangliste von Maribor landest.
Höhepunkte
You walk cathedral to tower, along streets that were once a moat.You find a forgotten tower standing on an ordinary street.You build a disguise from a storehouse.You beat a lit fuse to the men who lit it.You watch a siege break, down by the river.You reach the tower at the water, and learn the name behind it all.
Die Mission: Deine Geschichte in Maribor
MARIBOR, 1532
The Ottomans are at the walls. The city said no.
Sultan Suleiman's army, marching on Vienna, turned aside to take Maribor on the way. Weeks into the siege, the town holds — but holding is not winning, and everyone inside the walls knows it.
Deep one night, a cobbler's apprentice watching the ramparts sees something the exhausted garrison has missed: Ottoman sappers, moving gunpowder into the town's dry moat, laying a mine to blow the wall wide open.
There is no time to wake a sortie. He disguises himself, slips out through a gate few in the city admit to knowing about, and goes after the charge himself.
You have his path, his disguise, and the minutes before the sappers reach safety. That is all he had, too.
Mali čevljarček is a Maribor legend, not a documented event. The 1532 Ottoman siege of Maribor, and the statue at Glavni trg, are real.
ÜBER DIESES ERLEBNIS
Was dich bei Maribor 1532. The Turkish Gate erwartet
Maribor, 1532. The Ottomans are at the walls, and in the town's own dry moat, sappers are laying a charge meant to blow it open. A cobbler's apprentice sees them first. A stolen turban. A hidden gate no map admits to. A fuse lit before anyone meant it to be. Follow his path from the cathedral square, past a forgotten tower and down to the river, and finish at the round tower where this city once passed judgement. Not a tour with questions attached. A legend, and a fuse to beat.
You walk cathedral to tower, along streets that were once a moat. You find a forgotten tower standing on an ordinary street. You build a disguise from a storehouse. You beat a lit fuse to the men who lit it. You watch a siege break, down by the river. You reach the tower at the water, and learn the name behind it all.
Start: The Siege. Finish: Mali Čevljarček. 8 challenges included.
Wichtig vor dem Spielstart
- Step Into the Story
- Hidden History
- Family favourite
- Empfohlenes Mindestalter: 12+
Tipps & Empfehlungen
Trage bequeme Schuhe
Du läufst durch die Stadt – bequemes Schuhwerk ist wichtig, um die Erfahrung zu genießen.
Lade dein Handy auf
Dein Smartphone sollte mindestens 60 % geladen sein. Die Quest läuft in der Questo-App und du nutzt sie durchgehend.
Prüfe das Wetter
Das ist eine Outdoor-Aktivität. Nimm je nach Vorhersage Regenschirm oder Sonnenschutz mit.
Nimm eine Kamera mit
Du entdeckst fotogene Orte und versteckte Schätze – perfekt für Erinnerungsfotos.
Bleib hydriert
Nimm Wasser mit, besonders bei Wärme oder längeren Quests.
Spiele mit Freunden
Quests machen mit Freunden oder Familie mehr Spaß. Jede Person, die auf dem eigenen Handy spielen möchte, benötigt einen eigenen Zugang.
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