Maribor, 1532. The Ottomans are at the walls, and in the town's own dry moat, sappers are laying a charge meant to blow it open.
A cobbler's apprentice sees them first. A stolen turban. A hidden gate no map admits to. A fuse lit before anyone meant it to be.
Follow his path from the cathedral square, past a forgotten tower and down to the river, and finish at the round tower where this city once passed judgement.
Not a tour with questions attached. A legend, and a fuse to beat.
Miejsca, które odwiedzisz
8
Będziesz chodzić
2630 kroki
Całkowita odległość
2 km
Wiadomość od Enigvia
“ENIGVIA creates cinematic city mysteries that turn real streets into playable stories. Explore historic places, uncover hidden clues, solve escape-style puzzles and become part of the investigation. Real cities. Real history. Original mysteries. Step into the mystery. First case: Maribor 1681 — The Black Seal.”
Co właściwie będziesz robić
Pobierz aplikację Questo i odblokuj questa. Dojdź do The Siege kiedy chcesz · bez przewodnika, bez grupy, bez godziny startu.
Rozwiąż 8 zagadek ukrytych na ulicach wokół ciebie. Każda rozwiązana zagadka odblokowuje kolejne miejsce.
Zakończ przy Mali Čevljarček i sprawdź, które miejsce zajmujesz w rankingu miasta Maribor.
Najważniejsze
You walk cathedral to tower, along streets that were once a moat.You find a forgotten tower standing on an ordinary street.You build a disguise from a storehouse.You beat a lit fuse to the men who lit it.You watch a siege break, down by the river.You reach the tower at the water, and learn the name behind it all.
Misja: Twoja historia w Maribor
MARIBOR, 1532
The Ottomans are at the walls. The city said no.
Sultan Suleiman's army, marching on Vienna, turned aside to take Maribor on the way. Weeks into the siege, the town holds — but holding is not winning, and everyone inside the walls knows it.
Deep one night, a cobbler's apprentice watching the ramparts sees something the exhausted garrison has missed: Ottoman sappers, moving gunpowder into the town's dry moat, laying a mine to blow the wall wide open.
There is no time to wake a sortie. He disguises himself, slips out through a gate few in the city admit to knowing about, and goes after the charge himself.
You have his path, his disguise, and the minutes before the sappers reach safety. That is all he had, too.
Mali čevljarček is a Maribor legend, not a documented event. The 1532 Ottoman siege of Maribor, and the statue at Glavni trg, are real.
ABOUT THIS EXPERIENCE
What to expect from Maribor 1532. The Turkish Gate
Maribor, 1532. The Ottomans are at the walls, and in the town's own dry moat, sappers are laying a charge meant to blow it open. A cobbler's apprentice sees them first. A stolen turban. A hidden gate no map admits to. A fuse lit before anyone meant it to be. Follow his path from the cathedral square, past a forgotten tower and down to the river, and finish at the round tower where this city once passed judgement. Not a tour with questions attached. A legend, and a fuse to beat.
You walk cathedral to tower, along streets that were once a moat. You find a forgotten tower standing on an ordinary street. You build a disguise from a storehouse. You beat a lit fuse to the men who lit it. You watch a siege break, down by the river. You reach the tower at the water, and learn the name behind it all.
Start: The Siege. Finish: Mali Čevljarček. 8 challenges included.
Warto wiedzieć przed grą
- Step Into the Story
- Hidden History
- Family favourite
- Minimalny zalecany wiek: 12+
Porady i rekomendacje
Załóż wygodne buty
Będziesz chodzić po mieście – wygodne obuwie jest niezbędne, by cieszyć się doświadczeniem.
Naładuj telefon
Upewnij się, że smartphone ma co najmniej 60% baterii. Quest działa w aplikacji Questo i będziesz z niej korzystać przez cały czas.
Sprawdź pogodę
To aktywność na zewnątrz. Weź parasol lub krem z filtrem w zależności od prognozy.
Weź aparat
Odkryjesz fotogeniczne miejsca i ukryte perełki idealne na zdjęcia.
Pamiętaj o nawodnieniu
Weź wodę, zwłaszcza w cieplejsze miesiące lub przy dłuższych questach.
Graj z przyjaciółmi
Questy są ciekawsze z przyjaciółmi lub rodziną. Każdy gracz, który chce grać na własnym telefonie, potrzebuje osobnego dostępu.
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