Eastern Quest
Local history, brought to life
Eastern Quest turns places across the East of England into adventures with stories to uncover.
For the story only you can tell
Turn places you love into a walking game. Add your stories, hide a few clues and give people a reason to look closer.
Free to try. No coding. No account needed to begin.
An example of what you could make
“Find the clock above the square. What shape frames its face?”
There’s more than one reason to create
Turn the stories you tell into an adventure visitors can play themselves. Recommend it after a tour, or bring your guests along and solve the clues together.
You bring the idea. We give it a place to play.
A quest connects real places with stories and challenges. Your players follow it in the Questo app, one discovery at a time.
Start small. One good walk is a great beginning.
Map a walk you know. Choose interesting stops and give players clear directions between them.
Add a story, a question or a challenge at each stop. You can use photos and hints to help bring it to life.
Try the route in the real world. Check every answer and direction, then invite others to test the experience.
Submit your quest for review. Public quests go through testing before paid publication; private quests have a simpler approval path.
Your creativity can earn, too
Publish a paid public quest and earn a share of the revenue when people buy and play it.
Share it with your audience, recommend it to your tour guests, and give travellers on Questo another reason to explore your city.
Earnings depend on paid play and your creator agreement. There’s no guaranteed income, and private quests follow a different path.
Real people. Real places. Published adventures.
A love of a place can become something other people love playing. Meet two creators who made it happen.
Eastern Quest turns places across the East of England into adventures with stories to uncover.
After more than twenty years in London’s East End, Kirstie shares the streets and stories she knows.
Different places. Different stories.
There’s room for yours, too.
Before your first idea becomes a quest
Curious is a good place to start.
No coding is needed. You add places, directions, stories and challenges in the builder. Start with a place you know and a simple idea; you can develop the story as you go.
An idea and a place to explore are enough to begin a draft. To finish, you will need a walkable route, clear directions, clues with answers, and time to test the experience on location.
Yes. Try the first steps here without an account. Create a free creator account when you want to save your idea and continue in the full editor.
That depends on your route and story. You can sketch an idea in one sitting, then come back to write, walk the route and refine the clues. Plan time for testing and review before publishing.
Yes. Approved paid public quests can earn a revenue share under a creator agreement. Your earnings depend on paid play and the agreed terms. Creating a draft does not automatically publish it or guarantee income.
Yes. You can create a private quest for a special occasion or your own group. Private quests still need to follow the guidelines and be safe to play; they follow a simpler approval path than public paid quests.
Your city. Your story. Your first quest.
You don’t need the whole story yet. Just an idea you’d love someone else to experience.
Try it free. Save your idea with a creator account when you’re ready.