Maribor, 1532. The Ottomans are at the walls, and in the town's own dry moat, sappers are laying a charge meant to blow it open.
A cobbler's apprentice sees them first. A stolen turban. A hidden gate no map admits to. A fuse lit before anyone meant it to be.
Follow his path from the cathedral square, past a forgotten tower and down to the river, and finish at the round tower where this city once passed judgement.
Not a tour with questions attached. A legend, and a fuse to beat.
Luoghi che visiterai
8
Camminerai
2630 passi
Distanza totale
2 km
Un messaggio da Enigvia
“ENIGVIA creates cinematic city mysteries that turn real streets into playable stories. Explore historic places, uncover hidden clues, solve escape-style puzzles and become part of the investigation. Real cities. Real history. Original mysteries. Step into the mystery. First case: Maribor 1681 — The Black Seal.”
Cosa farai davvero
Scarica l'app Questo e sblocca la quest. Raggiungi The Siege quando vuoi · senza guida, senza gruppo, senza orario fisso.
Risolvi 8 enigmi nascosti nelle strade intorno a te. Ogni enigma risolto sblocca il luogo successivo.
Concludi a Mali Čevljarček e scopri in che posizione arrivi nella classifica di Maribor.
In evidenza
You walk cathedral to tower, along streets that were once a moat.You find a forgotten tower standing on an ordinary street.You build a disguise from a storehouse.You beat a lit fuse to the men who lit it.You watch a siege break, down by the river.You reach the tower at the water, and learn the name behind it all.
La missione: La tua storia a Maribor
MARIBOR, 1532
The Ottomans are at the walls. The city said no.
Sultan Suleiman's army, marching on Vienna, turned aside to take Maribor on the way. Weeks into the siege, the town holds — but holding is not winning, and everyone inside the walls knows it.
Deep one night, a cobbler's apprentice watching the ramparts sees something the exhausted garrison has missed: Ottoman sappers, moving gunpowder into the town's dry moat, laying a mine to blow the wall wide open.
There is no time to wake a sortie. He disguises himself, slips out through a gate few in the city admit to knowing about, and goes after the charge himself.
You have his path, his disguise, and the minutes before the sappers reach safety. That is all he had, too.
Mali čevljarček is a Maribor legend, not a documented event. The 1532 Ottoman siege of Maribor, and the statue at Glavni trg, are real.
INFORMAZIONI SULL’ESPERIENZA
Cosa aspettarsi da Maribor 1532. The Turkish Gate
Maribor, 1532. The Ottomans are at the walls, and in the town's own dry moat, sappers are laying a charge meant to blow it open. A cobbler's apprentice sees them first. A stolen turban. A hidden gate no map admits to. A fuse lit before anyone meant it to be. Follow his path from the cathedral square, past a forgotten tower and down to the river, and finish at the round tower where this city once passed judgement. Not a tour with questions attached. A legend, and a fuse to beat.
You walk cathedral to tower, along streets that were once a moat. You find a forgotten tower standing on an ordinary street. You build a disguise from a storehouse. You beat a lit fuse to the men who lit it. You watch a siege break, down by the river. You reach the tower at the water, and learn the name behind it all.
Start: The Siege. Finish: Mali Čevljarček. 8 challenges included.
Da sapere prima di giocare
- Step Into the Story
- Hidden History
- Family favourite
- Età minima consigliata: 12+
Consigli e raccomandazioni
Indossa scarpe comode
Camminerai per la città: scarpe comode sono essenziali per goderti l'esperienza.
Carica il telefono
Assicurati che lo smartphone sia caricato almeno al 60%. La quest si svolge nell'app Questo e la userai per tutto il tempo.
Controlla il meteo
È un'attività all'aperto. Porta ombrello o crema solare a seconda delle previsioni.
Porta una macchina fotografica
Scoprirai location fotogeniche e angoli nascosti perfetti per i ricordi.
Resta idratato
Porta acqua, soprattutto nei mesi caldi o per quest più lunghe.
Gioca con gli amici
Le quest sono più divertenti con amici o familiari. Ogni persona che vuole giocare sul proprio telefono deve avere il proprio accesso.
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